DragonHawk - Hidden Dragons

Mage McGuire's Mansion

Moriah, Quill and Kindle teleported back to the battlefield to retrieve Beales and Amaryllis. There they heard about Amrylliss and Beales’ adventure harassing the Orc army, and actually causing some of the Orc clans to flee, effectively disbanding. Beales also relayed a Divine vision he had after opening the Great Destroyer altar in the Chieftain’s tent. Cato, Beales brother was there as well, having been captured and held similar to Jerok’s mother. He showed everyone this magical Gnome Hooked Hammer they found attached to a Plaque that read: “The Hammer of Craceknheadopen, Gnome mass murderer of Orcs – Killed in battle by the mighty Orc warrior Barracus.”

Quill tracked the foot prints of the enemy Cleric, Eninan, who was now a Mummy. Tracks lead through the Orc army, and off into the wilderness, but suddenly stopped when encountering the tracks of another humanoid. There were signs the mummy knelt on the ground, before both sets of tracks disappeared.

Meanwhile Moriah attempt to Scry Eninan the mummy, but got nothing.

Then Moriah teleported everyone back to Synerg, arriving in her office, surprising Anders who leapt under the desk before realizing who it was. She instructed Anders to call the city council meeting quickly so they could present the evidence against the Temple of the Destroyer and have them removed from the city.

Anders agreed, but first handed her two letters which he insisted we important and needed to be read first. The first was an odd letter from Newman who apparently was very concerned about rumor he’d heard about Moriah breaking the law.

The second letter was a ransom letter for her friends Sophia and Ambrose, detailing out a number of demands to ensure their safety. Jerok reminded them that his spell had located Sophia in a house in the rich section of the city.

The party debated what to do, and whether they had time to investigate and mount a rescue before the City Council meeting. They decided to dispatch spies to wander by the house and see how it was guarded. Moriah did take that time to fix Beales’ new Hammer, upon which the magically intelligent item began to speak outloud profusely. It had been kept quiet so long it could not be silenced. The Hammer told him his special purpose was to protect the Gnomish homeland. Beales was so excited he took the hammer to a local Inn to meet many other Gnomes, there he threw a party and began drinking, a lot.

The spies determined the house to be owned by Mr. and Mrs. McGuire, two half-eleven mages that were married, but little else was known of them.

The party gathered near the suspect house to scout and plan. Our intrepid Ranger and Rogue turned into invisible gaseous clouds, (silent but deadly) and floated through the house scouting the rooms, and noting the strange large stone statues on each floor as well as a woman appearing to be Sophia asleep on an upstairs bed. Our curious Shaman also scouted upstairs as a small squirrel.

Use of True Sight determined the woman on the bed to not be Sophia, but a different woman, beautiful but not as beautiful as Sophia, though it was impossible to disregard the ugly scars on her body.

After a while Amaryllis’ potion of gaseous form wore off, but her stealth skills kept her mostly undetected. She murdered the sleeping woman on the bed with making a sound. (After silently stabbing the pillow the first time) and took the gems off the nightstand.

After a lengthy scout, Quill came out of the house to confer with the others. They determined the statutes to be Golems likely set to guard the house. However, they knew little of Golems.

Moriah went to find Beales in order to enlist his aid at the mansion figuring he would know something about fighting Golems. She found him surrounded by a throng of reveling Gnomes. They were singing Gnomish patriotic songs, the Hammer joining in with all the Gnomes. The party was so loud he couldn’t hear her yell for him, so she was forced to push her way through the crowded tavern, squeezing between many inebriated Gnomes. More than once shew as forced to warn off a drunken gnome with a quick cantrip of fire.

Eventually she was able to make her request, Beales gave her a quick rundown of the Golem’s weaknesses (adamantine) and resistances (ignore direct magic attacks). He told her he’d be along eventually. He had introduced his hammer to all the important Gnomes of the city, but still had to meet with Esmeralda the Head Priestess of the Wanderer who wanted to discuss something with the Hammer.

Moriah returned to the party who had been doing some more planning. The party planned a tactical invasion of the mansion in which they would lure the Golems away from the door so the party could all enter and reach the basement where they believed Sophia and Ambrose to be. However, they disagreed on which direction to lure the giant stone creatures, into the house or out of the house.

When the drunken Beales returned from the tavern he the party still embroiled in discussion about how to enter than mansion. Shrugging, he marched up to the Front door, asked Amaryllis to pick the lock, and opened it. The Golems activated and attacked.

Jerok filled his frame with the holy power of the Great Warrior until he was able to overcome the damage resistance of the Golems. Binoll tried to lure them out of the house, but the magic of their creation commanded them to stay within the doors.

As Jerok smashed chucks for stone from their bodies, Beales assisted in the fight. Quill turned to gas and went back into the house to find his way down stairs. Moriah joined him eventually. The intrepid Shaman entered upstairs, but was sighted by Golems there and very nearly had her squirrel head squashed by stone Golem feet. She changed to a bird, flew out of range and then warped wood around one Golem, trapping him. She fled from the other.

Using illusions, Binoll successfully lured a couple Golems further into the house and down into the ballroom preventing Jerok for being surrounded. He eventually smashed all the Golems to bits.

Upstairs there had been an office of sorts. Here a strange letter from Newman to Mr. McGuire was found.

Quill found his way to the basement and two Golems guarding a lone door. With the Golems upstairs defeated, the party gathered below together and quickly destroyed the two guarding the door with a concerted team effort.

Unknown to them however, Amaryllis had been scouting hidden areas on her own, and discovered a trap door in a 1st floor closet that dropped down onto the same room the Golem-guarded door opened onto. So the party was more than shocked to find her standing there when the door opened.
The room was a wizard’s lab with many potion bottles half-filled, empty, and many alchemical ingredients. A dark corridor headed off into a large library as well. After a brief search, the group entered the library. It was hard to tear Beales and Binoll away from the books but the need to rescue the kidnapped drove them on. Beales did throw many books into his bag of holding.

Through a door on the other side of the Library, they found a room with caged monstrosities. Someone had been experimenting with animals and trying to create Flesh Golems out of animal parts. Huge sewn together parts of Bears and wolves growled from behind thick bars of steel. Vira cried with visceral pain at the unnatural state of the once natural creatures.

The party found other very interesting items in the room as well. A book titled “100 steps to becoming a Lich” drew a lot of attention. (Matt had left by then but I’m ruling his character would have vied strongly for that book- it remains undetermined if Binoll or Jerock have it now). On the cover of this book was a cover letter called very interesting Treatise on Death. Binoll did find some spell scrolls, apparently necromancy. They also found a book that Jerok grabbed and scanned through,
Skeptical Analysis of the Great Warrior.

They discovered a map of Synerg with many interesting things on it. Newman’s and Quill’s house were marked as well as Ranger patrol routes. At first they thought they were marked as targets, but in careful reading of the markings they deciphered that expeditions to capture wild animals were to steer far of the houses and Quill’s Rangers.

While Vira debated on how to end the suffering of these mutated animals, they party open the large metal door at the far end. It has strange contraption on it that Amaryllis suspected was a trap of some kind, but could see no way it would harm them.

In fact they learned as they opened the door and hear the yells of surprise and annoyance it was attached to chain and pulley that ensured the prisoners at the far end of the chain were pulled to wall when the door opened. Sophia and Ambrose were yanked to the wall, pulled off a bed they had been relaxing on together. Apparently, with the door closed they had enough slack in the chain to have the freedom of the room.

They were complaining to “McGuire” that he had told them they had the day to themselves, that he would be gone all day. When they realized it was not McGuire, but was Moriah come to rescue them, they were overjoyed and relieved.

Moriah however, had some reservations and questioned them about this McGuire before releasing them. They explained that he was not a cruel captor, that he was holding them as a favor for other people. He feed them and allowed them physical freedom of the room. He did require them to play special intimate “games” to pass the time (Sophia blushed at this) but he had a way about him that this had not seemed forced. Ambrose was just telling them that McGuire had this overwhelming sense of power about him that they feared, which should be feared, when McGuire appeared.

He called the rescue attempt pitiful. He did want to talk however, and managed to get some points (insert McGuire speech later) across before the party attacked. However, the attack was not very successful. Moriah’s touch attack missed, seeming to pass through the arm. The Swarm of bees Vira summoned, buzzed around him without attacking, and Jerok’s spell fizzled for some reason (that he still doesn’t know) Beales did not attack, nor did Amaryllis. He attempt to continue the conversation despite these attacks.

McGuire complied and actually shook Beales hand at one point. Beales said felt it like touching a force spell and not flesh.

McGuire then waved his hand and vanished, but that moment Beales said actually had lasted almost a minute. No one else saw or heard anything else though, like he did. Beales said McGuire has taken somethings out of Amarylliss’ bag.

The party then took Sophia and Ambrose and left the house. Moriah continued to question them but eventually came to see them as mostly innocent, well not innocent, but also not duplicitous.

Vira and Quill went to gather experts to assist him in humanly killing the monstrosities while Mayor Moriah ordered the burning of the McGuire House. Beales and Amaryllis went to confer with Rufus, their guild leader. Jerok went to confer with Kari-L and perhaps commune for divine answers. Binoll went off on his own to study the new scroll.

All were to meet again in a few hours for the City Council meeting to present proof against the Temple of the Destroyer.

Lifting the Orc Siege of Demsrockenville

As our intrepid gang of heroes gathered together in the Inn of the Welcome Wench, their favorite spot of old, many greetings, hugs, and handshakes went around.

Quill introduced two new friends of his who came to join him as he answered the Prince’s summons. Vira and Kindlerock.

Beales let every one know he was pulling out of the guild management and cutting his followers loose to take that one themselves. However, he let the rumor around town that he would come back in force if they were threatened. As a Lich!
His visage grew darker and he took on an aspect of undeath, but then started laughing, before anyone could react. He said, hes not really a Lich, its an act, with help of this Shadow friend here. A undead shadow separated itself from his real shadow. He said to not be afraid of this strange shadow by him. He told them he gained it when he went into the Death plane with Moriah and Thuynder and that it was not dangerous.

Binoll told everyone he was experimenting with different kinds of magic that many others did not understand, but that if they heard anything to pay no heed. He was the same Binoll, working on their side, just with new tools. He also told everyone about his meeting with Craven, and Craven’s proposal (supposedly Divinely Influenced) to have a truce in order to deal with some threat from the Great Destroyer. Craven said no more Nightwalkers would be sent to kill them, and he would contact them later when his God told him more.

Moriah introduced her fiance, Oded, to those that didn’t know him. She told them all that since she, Jerok and Binoll had taken out the barbarian unit attacking Synerg, Oded was able to claim his place as Chieftain of all the tribe to the west of Synerg. There was to be a Peace treaty signed in the morning. She told them of an assassination plot she had foiled on Oded’s life. And that the assassin was in her backpack.

Moriah pulled Toad out of her back and said this toad could tell us who hired him he was turned back human or if someone could talk to frogs. Vira volunteered and they learned of a man called Eninan who had hired the assassin.

Later they learned that this Eninan was a cleric, in the temple of the destroyer. Probably, second or third in line for Head Priest.

Jerok introduced his girlfriend, KariL, a very beautiful Elven woman who he had been seeing since his trip to Midori. It was apparent to everyone they were very close already.

Afraid of another attempt on Oded’s life before the treaty was signed, Moriah sent word to the Prince, who quietly sent guard to watch over the Inn of the Welcome Wench, where Oded was at. This caused some concern, for the heroes did not know who these guards were. The old friend continued talking and drinking into the night.

In the morning the heroes all went to see the Prince just after the Treaty signing. They told him of all they had learned and he was greatly concerned by the seeming link between the Great Destroyer and the Dwarves. He said it would be a week after the peace treaty was signed before his Army could reach the Dwarven lands. Scrying showed the shield around the Dwarven capital, Demsrockenville, to be cracking. They didn’t have a week. For the sake of their Dwarven allies and the possible connection to the Destroyer and assassination attempt the Prince urged them to go now, to strike the head off the snake, and destroy the the Orc ram that was apparently breaking the shield. Of course, our Heroes agreed.

Our heroes teleported into a war zone. Well, at least that is how the tales told it later, but in reality they came in far from the battle, scouted and prepared. The Orc General Barracus had his men watching the area behind him, for he knew they were coming. His human ally had told him, and had prepared him for the fight. They were set with traps and hidden forces.

He did not expect them to come from the side, climbing through a ditch. He also did not expect them to be invisible. When they hit his left flank, the guards responded well, but there were only one or two visible, and the others struck without revealing themselves. Barracus knew these tricks, but his men did not, and his shamans were all out with the army, trying to bring that cursed Dwarven shield down.

His worthless Shamans. They were supposed to protect the Ram and the warriors using it. They were all warned and prepared to face the mage turned dragon, but they never saw it. Instead, spells flew from the Cleric flying around above them on back of this invisible Dragon! The indestructible Ram, supposedly blessed with the power of the Destroyer, crumbled to dust under that onslaught. It was going very badly now.

At least his human ally, Eninan proved his worth, pitting his magic against their magic. Their traps proved only partially effective for the path they came in on had few. Still they almost had that female elf shaman, but the other proved too strong, especially that Elven barbarian that Eninan knew nothing about.

Barracus called in his hidden troops, but it was going badly, he knew. So he went for his Ace in the hole. His hidden captive. Eninan, stupid Eninan got too close, and was too slow. He prepared to flee and then the coward died. The human cleric killed him, but Barracus was confident as he held the knife to the human female’s throat. Even his flaunted magic which Eninan had warned Barracus about only gave him a momentary advantage. Barracus was still smiling when Jerok’s magic teleported him and the female away, right from under his knife!

Outside the tent his warriors were falling, even his 2nd and 3rd in command were down, killed by a large beast summoned from some terrible other plane. And his old ally Eninan was climbing to his feet an an under under the Elven mage’s command. Barracus had no choice, he summoned his entire Army, pulled them from the siege to fight these heroes. However, it was too little too late, for as they charged, he died. Defeated by the heroes he had been set up to kill.

The Eninan-mummy charged off into the Orc army but did little damage as they gave him a wide berth. Our brave heroes gathered up what loot they could and teleported back to the safety of Synerg before the 1000-orc Army closed.

But not all of them did. Two stayed back. Beales and Amryliss. Invisible and perhaps over-confident, stayed to gather loot and intel. Its good they did, but that is another story.

The Watcher

Barbarian defeat and victory

Jerok, Moriah, Binoll caught the barbarians unaware as they attacked the town. Though they heard Moriah in dragon form flying around and scattered, they were unprepared for what faced them.

In some ways it was not a close fight, as our three heroes were were hardly scratched. Though it was the strategy that won the day. Outnumbered they used magic and distance to reduce the numbers until it was even. Jerok grew large, divine power flowing through his muscles. Moriah blasted fireballs down from the sky where she flew. Binoll used many magical spells, holding and polymorphing many.

One of the barbarians fled, but they successfully killed the leader, Tarcyrn and 6 others. In examining the body they discovered the barbarian leader to also be a Cleric of the Destroyer. Many magical weapon were obtained from the bodies.

In the battle 3 of the four village guards were killed or almost killed. Jerok healed one that still clung to life. He then brought the other two, George and Mary, back to Synerg temple to raise them from death.

Moriah and Binoll contributed to the purchase of required diamonds for Raise Dead, but they also had plenty of spoils from the fight to cover the cost. Both the guards were extremely grateful. George offered to become an acolyte in Jerok’s church while Mary offered her thanks with kisses and lewd suggestions.

Meanwhile Moriah brought the news back to Odead so he could begin his consolidation of control over the barbarian tribes. Once he accomplished that we would sue for peace.

The three then returned to village with George and Mary. George was to arrange his affairs for the move to Synerg Temple of the Great Warrior. From here Moriah, Jerok and Jerok’s girlfriend, KariL went to the border to check on the Synerg troops there. Binoll stayed back to assist George on the return to Synerg.

At the central army border camp Moriah, Jerok and KariL made quite the impression on the soldiers. They healed the wounded, and entertained the troops , giving them a feast and USO-like show.

It there that Jerok meet the war prisoner Donnamac. Donnamac was an impressive barbarian warrior who asked for prayer time as a Great Warrior worshiper. He believed that the Great Warrior had caused a rock to fall, hitting him on the head so that he could be captured, enabling him to meet and talk with Jerok. He did not know why. Jerok took a disliking to this man who by his own admission fought with his people to attack and take from the “weaker” Synerg people.

Jerok resisted the urge to kill this man, instead telling him that when peace was declared and he was freed, he would find battle in the south where orcs surrounded the Dwarven capital.

Jerok, Kari-L and Moriah went then to the northern camp and performed the same service for the men there. Afterwards, Moriah returned to the capital for mayoral duties while Jerok and KariL ventured across the border into Kelitc lands. KariL had a confidential task that require meeting with a high Druid there. They planned to visit the other Synerg camps after this.

Benoll returns older and wiser while Moirah turns to a Barbarian

Moriah returns to the capital to report the results of her mission with Quill to the Prince. The Prince summons Jerok to hear the report as well, but while they were waiting outside the audience chamber a commotion erupts outside.

Jerok and Moriah rush out to see the guards holding back an elderly elf who was quite angry and threatening a spell or two. Jerok asks everyone to clam, and it was only then that he recognized the elderly elf as Benoll, but with whitening hair and a frailer body.

Shocked he asked Benoll what happened to him. Benoll explained that when he went to the Death Plane he had no immediate escape so he cast a rope trick to hide. After resting he began studying the magic of the area and a dark spirit came to him and taught him many things. Benoll stayed for a couple days learning from this spirit and others before he felt something wasn’t right and decided to return home. However upon exiting the rope trick he found a horse of dark spirits, but they were not there to harm him. A score of shadows and Nightwalkers surrounded the area with Craven standing there. Two larger shadows had him gripped by the arms. Through gritted teeth he announces, “Im here to offer you a truce Wizard Benoll. Our Lord proposes we cease hostilities to prepare for our common enemy, the greatest threat we will ever face, the Awakening of the Great Destroyer.”

Benoll saw that the spirits were holding Craven back,so he said, “I shall utterly destroy you, tell me why I should not. Tell me about this common enemy.”

Craven then told Benoll, that the Great Destroyer was a god fromthe beginning of the world but in order to allow for the gentle growth of life and civilization he was put to sleep. Events now threaten to wake him."

As Benoll told Jerok all that Craven had said, Jerok could not but become even more suspicious of the new Great Destroyer temple in Synerg city. He had already ran into their head priest, Brander.

Benoll continued that he had accepted this truce with Craven, that apparently the Great Death would not allow Craven to harm them, and to not interfere with them in anyway, but Benoll wanted to use that to trap and kill Craven. The problem as Benoll saw it was that any violation of the truce or the Lawfully aligned Great Death would break the truce and allow Craven to turn on them immediately, something he was probably hoping and planning for.

Craven would contact them when he learned more of how they stop the Great Destroyer together. Until then Benoll proposed learning as much as they could. Jerok, agreed, and told them both of the odd Creation story the insectoid shaman had told him in in the island cavern. It matched partially what Craven was saying as well as the scroll from the dwarven temple containing similar descriptions.

When they went in to see the Prince Benoll interrupted Moriah’s report to tell the Prince of the Great Destroyer threat. Test of the Dragon temple, Lennier was present and did confirm that this Great Destroyer myth was written about in the oldest of their texts. It was not taught any longer as the Great Protector and Warrior temples were much more popular and they all strove for a consensus. The Prince agreed to have Lennier and others research this issue.

Moriah gave her report [See Quill’s adventure log entry just prior] then and the Prince grew worried. “I am extremely concerned about the Dwarves. They must be rescued. I ask you all, if you were to gather your party could you get past, through, around or otherwise defeat the orcs long enough to rescue the Dwarves? [The three did not think that the best option] I cannot move my army there while the Barbarian problem on our border continues. Moriah is getting closer to solving that problem by giving aid to one particular Chieftain there, Oded Fair. However, we no longer have time for that. the other option would be if you were able to somehow solves this Barbarian problem, I could them move my army to the Dwarven capital. What do you think is best?”

Jerok, Benoll and Moriah agreed to solve the barbarian problem.

They left to consult with Oded Fair, the barbarian Chieftain and Moriah’s boyfriend. Upon greeting them he shared a passionate kiss with Moriah. Jerok and Benoll were shocked to learn the two were discussing a possible engagement.

Oded and his tribe had been getting a lot of aid from Moriah’s magic and he now controlled by far the largest group of tribes. It was a relatively loose alignment as reputation meant everything to barbarian chieftains.

Oded had not yet been able to solidify his rule over all the nearby tribes mostly due to all the success and recognition one specific group was earning. The Skull Smashers.

Through information Oded passed on Moriah was able to Scry the Skull Smasher’s leader, Tarcyrn. She watched him long enough to learn where they were going to raid next. The three left and flew there with Moriah in Dragon form. They planned an ambush of their own.

The three circled the small village and Moriah sent out her magical Prying eyes to scout the area. After dark Benoll set up magical traps of weakness and Fear in the village. After midnight the Barbarian unit crept stealthily upon the village. They sent one to scout around the village. The villagers had all gone to sleep except for four guards, one at each compass point of the town. Benoll was in the center of the village invisible with an illusory double by the village campfire. Moriah, still in Dragon form and invisible flew around above the village with Jerok on her back. She cast Dark vision and could see the whole area as if was day time.

The group of barbarians however were getting skittish. It was apparent they could hear Moriah flying around by their gestures. Benoll decided to take action. He cast Hold Person upon the barbarian scouting on the opposite side of the village. Benoll, now visible, sneaked over and quietly cut the Barbarian’s throat. He then cast animate Dead upon the body and went back into town with the Zombie Barbarian.


Jerock watches over city

Jerock and Kari discover a temple of the Great Destroyer has moved into Synerg. They question all the temple head priests about htat while also getting pulled into the politics of the new Council of Temples.

The membership and first vote are recorded at Council of Synerg Temples.

Unfortunately for the Council the Prince rejects the authority of the Council to petition him on behalf of the people.

Jerok also visits the temple of the Destroyer and is confronted by the head priest there, Brander who is also on the Council now. The meeting is tense one, but it does not come to violence. Jerok continues his investigation of the Destroyer

Later he decides after all he had heard and seen recently he will commune with his god to learn more. Commune spell with Warrior about the Destroyer

Quill tasked to resolve Orc attacks in Southern Synerg

I, Quill Mystinair, was doing one of my favorite things when the dragon came. I was sitting around the campfire in front of my cabin with my friends. I pulled another piece of roasted pig off the camp grill and ate it slowly watching Kindle, a simple warrior from the Alkuvilli tribe in the Wild Woods, across the fire finishing his hot pork. On the cabin side of the fire, Vira an animal shaman of Moderni heritage, was relaxing while grooming her Dire Wolf friend. I smiled at Wolfie, my animal companion who sat eyeing the pork in my hands. They all enjoyed this.

This time would be different though. Earlier that day I received a mental Sending from my old friend Moriah. She said she was coming to visit with an important mission from the Prince. Unfortunately, I had forgotten that, and I also had forgotten to tell Adriana, my red-haired half-elf girlfriend that I lived with in the cabin.

While talking with my friends around the campfire, a dark shape winged overhead and we jumped to our feat. The dragon circled above, and slowly glided to the earth some 50 feet from the campfire.

When the young Dragon landed, I saw its purple scales glittering in the firelight. I had seen a purple dragon before, as it is Moriah's favorite polymorph form, but the others had not. Vira and Kindle drew weapons, and Quill's animal companion, Wolfie and Vira's companion, Raksha, charged the Dragon. When I yelled a command to hold, Vira did the same for her wolf. Her Dire wolf stopped, but I had not  practiced my commands with Wolfie in a long time.

Raksha heeled and returned to his master's side, but Wolfie attacked. The Dragon's form, however, began to shimmer and coalesce into a very beautiful young woman in an enchanting evening gown. Wolfie immediately recognized Moriah and, after a whimper, gave her an affectionate lick.

I gave Moriah a warm welcome, now recalling her message, and began to introduce her to Vira and Kindle, when an annoyed voice yelled from the doorway of the cabin. "Quill… who.. is.. this?"

I am in trouble, I thought, as I quickly ran over to Adriana, her red hair cascading over the angry expression on her face. "Dear, This is Moriah, the Moriah from my adventures saving Synerg and being named a national hero."

Thankfully, Adriana calmed quickly and welcomed Moriah to our home. She stayed friendly too, but I think she kept a close watch on her regardless. Moriah then tells us of the mission the Prince set for her and Quill. Mission Scroll from Prince

We discussed plans and I called in my closest Synerg rangers whom I have been attempting to teach. I gave them orders and their responsibilities to cover while I would be gone. Moriah planed on teleporting us to southern Synerg to take care of this mission quickly. However,  one of the rangers was acting strangely. He began crying over my leaving. Literally crying! I tried to puzzle out his behavior while consoling him, but then suddenly the the sobbing half-elf attempted to slip my dagger from its sheath. I saw the pull, but wasn't fast enough to grab him as he dashed off with my dagger. A chase ensued with Vira, Kindle and Moriah joining in. After a few spells and well-placed webs by myself we quickly caught him.  After an intimidating interrogation by Moriah [she can as terrifying as she is beautiful] he gave up that he was actually a transformed Fey pixie sent to take the ranger's place.  Others held my ranger for an interrogation of their own.

We took off with the cowering Fey spy leading us toward the captive ranger. The Fey told us it would take many hours of travel. The fey was well behaved, but it took many threats, especially after mysterious spells were cast on us. Moriah turned confused and babbled as did others.

When we interrogated the Fey, he said his friends were upset he was being held captive and threatened with violence. I announced loudly to the forest [in Fey language] that we would not harm the Fey and we only wanted our friend, the ranger, returned. The magical attacks stopped then, at least as far as we knew.

Later that night we reached the border of Synerg, the RiverXXX . The nearest crossing was quite far, but we decided to either swim or levitate [my preference] across. Vira's Dire Wolf however, was not as good a swimmer as the others and nearly drowned.

On the far aide a Keltic warrior greeted us. He was at first wary of us, but upon recognizing me, his demeanor turned friendly. I had met him on other excursions in and around the area. We greeted each other and had a short conversation concerning permission to be on Keltic lands. Ultimately we went on our way without his aid.

We now had to traverse a land of swamps and thigh-high water. It made traveling very slow. The Fey though insisted that this was the correct direction to retrieve our ranger friend.

After hours more of traveling we ran into a large pond filled with thousands of poisonous snakes. After a debate, we decided to travel around the pond instead of trying to cross. After reaching the other side of the pond, the path led us directly toward a large mound upon which we could see stood a very large grizzly bear. I wanted to risk approaching it because i felt confident I could converse with the bear. However, upon drawing near a large man stepped out from behind the bear, his hands resting on the animals fur. They obviously knew each other.

After some intense discussions with this man, whom we took to be a a powerful animal shaman of the Keltic tribe, it became apparent he was either on the side of the Fey or protecting them somehow. The man instructed us to remain here and he would retrieve our missing friend. He was true to his word and returned within the hour with my ranger, in apparent good health.

Thereafter we made a deal with this man, who was now apparently speaking for the Fey. He said the Fey would not trespass into our lands and take our people, if we were to agree to allow the Fey in this land to live in peace, north of the river. I could not help but agree as I did not have authority north of the river in either case.

Before we left, the strange shaman like man (Fey?) told us he was looking for a magical orb, about a foot in diameter and that he would pay handsomely for it- in precious gems.

I will need to investigate this further, when there is time. This land has always been enchanted, but the amount of Fey incidents has gone up dramatically. There must be some reason.

Moriah teleported us back to the cabin and we rested for about eight hours before gathering supplies and teleporting to a small village in Southern Synerg. We discovered this village had been hit hard by Orc raiders. And not just normal orcs, but experienced warriors. They practiced good tactics, apparently scout the village first, knew where the armory was. They also took out the village defenders without losing one orc. Unexpected as the defenders were veterans of the war, and good fighters all.

Afraid of retribution though the orcs were not. They took no pains to hide their tracks. We followed their tracks out of Synerg and into the Dwarven mountains. Luckily for us I had been sending Gyr out ahead of us to scout. This prevented our complacency from becoming our death.

Gyr spotted our prey and was afraid.  So I became invisible, levitated and scouted ahead myself.  I floated high above the land like Gyr and so I was able to see the orcs, a unit of 10, hiding in the rocky cliff and very steep hillside around a small valley the path went through. A perfect ambush site.  We would have walked into death.

I came back and we planned.  I and Moriah would go, invisible and flying, to the right hillside, behind the orcs while Kindle and Vira would go to the left.   Vira's animal companion had to stay behind, on the valley floor, as no one thought to put a fly or levitate on Rakasha.  Luckily Wolfie shared my levitate spell.  Well, unluckily as it turned out.

We attacked, my spells concentrating on the left side to aid Vira and Kindle with Moriah sending fire down on the our side.  The orcs proved much tougher than we expected.  Not a single one dropped from the barrage.  To my grief I failed to web the side closest to us.  

These orcs were very tough and strong.  8 feet tall at least, and with the strength to sprint up a hillside and still leap.  Moriah wisely turned invisible, but that left me as the target.  5 angry orcs, on fire, charged up the hillside, each making an impossible leap up into the air, their Great-axes slicing into my body in the most painful attack I have ever suffered.  Striking true all but one, my life's blood gushed out upon the hillside and and my body dropped to the ground.

I learned later that my spells ahd weakened the far enough that Vira and Kindle were able to kill all five on that side though it was a tough fight.  On our side of the hill Wolfie being the only obvious target, died quickly to their axes.  

The site of Moriah becoming a Dragon as well as the death of their allies across the valley caused these five to run.  Moriah thankfully grabbed me and got my body to Vira for healing just moments before my life would end.   Returning to the chase, Moriah was able to kill one more orc before they got away.  

Vira's magic brought me back to health. But not my friend Wolfie  Vira offered a powerful shaman spell that would bring Wolfie back, with most of his memories, but in a new form.  I agreed to pay the price, and that is how, my animal companion is now, Wolfie the Bison.

We then gave chase to the remaining orcs.  With Gyr guiding us we cornered them in a cutout in the rock wall that they must have assumed would be impossible for us to find.  We killed all but one.  That one was charmed and became Moriah's friend.  He told us of the army of 50 orcs around the Dwarven capital.

Vira volunteered to scout this out in animal form.  Turned out that the 50 orcs our captive mentioned were  royal guards, while an actual army of 1000 orcs surrounded the city.  Some kind of rock shield surrounded the city protecting it form the orcs, but the orcs had been pounding on the rock shield for a long time, and cracks were starting.  Vira could see actual Dwarves through the semi-transparent rock shield.  Manning the walls.  

Vira came back and we teleported back to Synerg.  We brought the orcs back with us to Synerg for further interrogation.  I don't expect him last long.  The Prince was understandably concerned. 

The Prince grew very concerned about the Dwarves still in the city.  He tasked us to gather our old party together, find out what was going on in the Dwarven city, and to either remove the orc threat or rescue the Dwarves remaining in the city. 






Jerok (and Binoll)'s NightWalker Quest

On Jeroks trip to Midori to research Nightwalkers, like the one that attacked the party, Binoll joined him. He asked for assistance in escorting the Elven Merchants
(EMUF) back to Synerg. Jerok agreed.

While in the capital city of Midori, Emerald City, Jerok met a very beautiful elf named Kari-L. They discovered a mutual attraction and it soon blossomed into a romance. (According to Binoll they were all over each other.)

Kari-L helped Jerok with his research and also assisted with the merchants, though at first it didnt seem like help. Turns out the merchants were going to refuse to go to Synerg after hearing rumors of Binoll dabbling in necromancy. Kari-L attempted to win them over to her and volunteered to be their agent. Jerok thought it was a competition. In the end, Jerok and Kai-L became their joint agents with Binoll agreeing to remain part of the venture, but in the background.

While escorting them and their wagons of magical goods back to Synerg, the three adventures had to fight off Fey, and bandits.. easy. But then, as soon as they passed the Midori border, a Nightwalker attacked. But not just one, it was two! They had found Jerok in the wilderness. Craven was still after them!

However, Jerok had been armed with knowedlge and quickly exploited the weaknesses of the Nightwalker. He also adopted Thuynder’s stragetgy in fighting it. With Kari-L and Binoll supporting he quickly dispatched them. However, before they died one hit Binoll with a forced planeshift and Binoll disappeared. Almost two days now with still no word.

Jerok and Kari-L fortifeid the merchants, rested and planeshifted after Binoll. With divination magic, they found the path to him, but encountered many weird and dangerous things on the Plane of Death.

Eventually, after losing an arm to death magic, and getting a clear warning from his Deity, Jerok decided to come back to the material plane and regroup.

However, Some weird magical effect dropped them 5000 miles from Synerg on a strange island. One armed Jerok hid from the insect-like humanoids on the island until he could rest, and Recall back to Synerg.

Whiel he was hiding he found an ancient temple to the Great Spirit-Great Mother. He also met and talked to the insectoid shaman who oversaw the temple. The shaman told Jerok of his beliefs.
Great Mother / The Great Spirit

Moriah had contacted Jerok magically on the island and offered to send Synerg forces to escort the merchants.

This is when Moriah told him the Prince wanted him to watch over the city while she was gone on an important mission with Quill— Orcs in the South!

Climatic unexpected end of the Fairie Plane (alt) Campain

We picked up with Tranquility, Boha, Lightning, Khen and Edward standing about in front of a cave on the mountain. They hear some voices coming from in the cave saying something about being tired of carrying the captives and asking when would they be sacrificed.

Boha declared the captives must be rescued. Lightning cast greater invisibility and went into the cave. He found two Fey Grim guards lying in wait at one end of the cave. One heard him and began attacking the open air. Boha came in behind Lightning after hearing sounds of fighting.

Lightning dominated one guard as the other attacked. Boha stepped in battle and two more enemies began attacking with ranged weapons. Boha took an arrow in the front and an arrow in the back. . Edward and Khen joined in the battle and they defeated the archers, but another archer and the gang’s leader joined the battle.

The leader was quick with his weapons, but after a few wounds realized he was over matched. He drank his invisibility potion and moved across the stream toward the 3 naked prisoners tied to a donkey. Lightning cast See invisibility and warned everyone where the enemy leader was. Before anyone could reach him, he played magical pipes and the magical music sent confusion into the player’s brains. Lightning became overwhelmingly attracted to Tranquility and began to kiss her (still invisible) . One prisoner tried to kiss another and Edward fled the scene.

This did not last long as the enemy leader in fear of his life, stopped playing and placed his sword against the prisoners throat and demanded everyone put down their weapons or he would kill the prisoners.

Boha and Edward put their weapons down, Khen chuckled as he had no weapon, but the still invisible Lightning cast Hold Person and the enemy leader was frozen and then quickly dispatched.

They then finished off the remaining archer, freed the prisoners and searched the cave. When Boha cast detect Evil, it revealed one of the prisoners had an evil aura or evil intents.

While Boha questioned this prisoner and the other two, [Delvin (Ted) and ???? (Brian)], Tranquility searched around a chest in the back of the cave. He discovered and removed a trap. He also removed and recovered a magical padlock. Inside the chest was some great loot, magic items and the naked prisoner’s gear.

After much searching , questioning and discussion they continued up the mountain with the
evil prisoner now their prisoner, and Delvin and ???? joining their little band of heroes.

They came up to the cliff face and climbed the stone ladder. Lighting made his dominated Fey climb first and so when the readied attacked came at the top, he took the worst and fell from the tall cliff. Tranquility levitated up the cliff and was able to shoot arrows from the sky.
Meanwhile the others had a tough time gaining the top, Edward unwisely charging through to make room in the narrow space, resulting in a gauntlet of blows almost killing him. However, they eventually fought their way up against two Horde Fey warriors and two archers. However, before they defeated them completely 6 Fey wizards came out of the fog and joined the battle, then their master stepped out of the fog and joined the battle with many spells. Soon a second higher level caster also joined the battle.

With all the warriors dead and most of the casters, one of the Fey came out of the fog with a hostage, a little human child. Boha dropped his weapon at her demand, as did others. Except they tried to rush her and she killed the child and fell back into the fog. Boha was distraught.

The party entered the fog and tried to figure out what the rune covered monoliths were as well as the strange magical lines floating in the air between them. They didn’t have time to figure it out though as a dragon came visible in the dense fog and he attacked. Lighting sent all his collect zombie from his bag of holding against the dragon. His mighty breath wiped most of them out. However, meanwhile Ed and Boha flanked the dragon and were doing massive damage. His 2nd fire did damage as well as his many attacks but he was brought low by the mighty party. The “dragon” reverted to the Fey wizard as she had been polymorphed. Their victory cheer was cut short though as a 2nd dragon attacked. The worn and tired party fought on bravely but it was desperate fight. With some characters down and other near death the battle look to go to a total party kill, but just then, Lighting discovered the 2nd dragon to be an illusion as he backed away out of the fog. It became clear that in the fog, the dragon was very real, but outside the fog, you could see it was an illusion. They also discovered the dead child to be an illusion. Some, Ed and Khen included struggled with still believing the illusionary dragon to be real.

Delvin decided they needed to be past the fog and the rows of monoliths. She charged at a full sprint through the fog. He found himself faced to face with a massive Wall of Fire that stretched 100 feet in the sky and ran right to left leading from one mountaintop lake of Lava to another. The heat from the wall was so intense you took burning damage even 10 feet from it.

Soon ed and Khen finished with the dragon illusion and the party joined everyone by the Wall of fire. The Wall turned out to be a triangle of fire, overlaid by a triangle of a Wall of Force. The Wall of Fires ran between lakes of lava while the wall of force ran between magical stone pillars.

After much debate and discussions of plans, with good plans being brought up and thrown out, the first action was to use a stone to flesh scroll to turn a stone pillar to flesh and hack it down . this dropped one wall of force. Boha used his Helm of Contact other Plane to ask a deity questions about their plan.

Due to Boha’s limited familiarity with the spell and no cleric around to advise him, he did not realize that if annoyed (dice roll) the deity would lie to him. So the answer concerning the amulets preventing injury was a lie. Hence when Ed and Khen tried to dash through the fire wall they were killed [well almost… very almost].

It was at this point that the Fey Queen of the Uninvited, a great sorceress who stood in the center of the triangles on the great shrine of the Fey, communicated with everyone by telepathy.

Each person receive a plea for them to stop. The request was presented as a genuine plea that the party did not understand the full impact of what they were doing, that what she was attempting was in fact a beneficial thing for many mortals and Fey alike. They were also offered great tailored rewards that she had gathered from their minds to be a great desire.

Boha was offered the opportunity make right an injustice preventing souls from going to their rightful place in the multiverse and perhaps earning gratitude from more than one deity.

Lightning was offered power. The details were not revealed.

Tranquility was offered immense riches. The details were not revealed.

Edward was offered Glory in the eyes of his entire tribe and all nearby tribes when he would led Fey force, but instead of fighting, he would have them submit to his power in front of tribes and ask to fight his home tribe’s enemies.

Delvin was offered his greatest wish – The details were not revealed.

???? was offered a cure for his sister and other powers. The details were not revealed.

Khen was offered a great new monastery, under him, combining the powers of the Fey and monks into a new order of Peace and Wisdom.

In the end, however, Khen, Boha, Delvin and Edward did not believe her and did not want to continue the conversation.

At this point the party hatched a plan that would penetrate the Wall of fire using a Wind wall, Tranquility gave healing potion to Ed and Khen and the party attacked. Ed immedialty began dealing damage, but Delvin suddenly began attacking the party with magic spells! The party still doesn’t know if he was a hidden spy, or if the Fey Queen possessed him somehow, or if some other thing took control of him.

As they dealt with this suddenly Tranquility went from attacking the spell casting Delvin to attacking Kehn. The arrows dropped him. Then a charmed Lightning suddenly decided he needed to stop Ed from attacking. Even with Lightning on his arm, the raging Ed could not be held back. Boha was attacking as well, but then was hit with magical confusion to add to all the normal confusion. Suddenly the wounds forced the Queen off her pedestal in the center of the Shrine. the earth shook and Ed and Boha went in for a kill. Lightning however threw a pearl of power to encase them in safety, preventing them from attacking the Queen who charmed him. His timing was very fortunate, soon after Delvin cast a fire ball in the center of the Shrine but Boha and Ed were protected. Then Delvin attacked and dropped ??? leaving only the charmed Lightning and the seemingly similarly affected Tranquility. However, Tranquility bound Khen’s wounds before he bleed to death. Delvin for some reason then tried to kill himself by running for the cliff.

However, before he got far, The Queen then had recovered herself and began teleporting everyone back to the mortal plane, to wherever their memories declared to be their home. She started with Delvin, but soon all had gone.

She left a message in their minds of what had happened. They had indeed stopped her spell from full completion. However, she was pleased with the partial result. Three major permanent portals between the Fey plane and the mortal plane were created and many minor portal as well. Teleportation was now possible between the two planes. Soon Fey would begin migrating out into the mortal plane and of course many brave mortals would wander and explore in the Fey lands. Yes, She was pleased.

Boha ended up in his home temple in the northeast lands. Khen found himself in his home monastery in the Great Desert. Edward awoke in bed with his blacksmith girlfriend in the small Keltic village. Delvin and ??? went back to their homes. Lightning it was heard later was in his older brother’s (Thuynder) demi-plane. Tranquility was not heard from for a long time.

As predicted, Fey did start migrating in number to the mortal plane. There were good Gentry Fey seeking to help against other Fey, troublesome but fun Revelry Fey seeking parties, helpful Portune Fey repairing mortal’s items, but also untrustworthy and obsessive Uninvited corrupting mortals, domineering and hateful Bogeys pestering mortals, fanatic Grim murdering people, plus cowardly and vengeful Horde Fey raids.

Dwarven Secret Tomb
Jerok's Mom is Laura Croft?

Jerok, Donus, Ambrose the monk, Syilla the Nature Shaman and Fauna (Jerok’s Mom) head south following Donus’s map to the hidden Dwarven tomb inside the Dwarven nation on the southern boarder of Synerg.

The discover the underground town,though vacated by the Dwarves as Donus had learned, was now overrun with Orcs. The group initiated battle outside the great Dwarven metal doors and had a running battle up the entryway, defeating two elite guards, dealing with Archers in the murder slot int he wall and gaining entrance past the doors before they closed.

More combat followed as they fought archers as well as some immense orcs-orge hybrids. That battle complete with no losses the group chose to follow small secret hallway instead of trying to cross the chasm that no longer had a bridge.

After careful searching and removing traps, Sylla was caught in a trap turning him to stone. His Bear lay down by the statue and waited while the other decided to leave him and comeback later.

Searching in a nearby room they discovered a captured woman. She thanked them for the rescue and offered to join them as she was searching for her mate whom she suspected had been captured by the orcs as well.

After Donus cleared many more traps they found themselves in parley with the the orcs sorcerer and Chieftain. The orcs offered them free passage to the next level (the tomb)in exchange for no more killing of orcs. The party agreed and were escorted to the stairs leading down.

They were not satisfied with that and had to search a couple of nearby rooms for treasure before heading down. One room had a major fire trap while the other was occupied by the grumpy orc sorcerer.

The trip down went past an underground river and more traps all of which Donus found. At the end of the decent the path opened onto a a high plateau overlooking a vast natural cavern. The plateau held a dozen Dwarven ghosts.

The party tried to use Hide form Undead to sneak by but it failed and combat ensured. Jerok used overpower turn undead to turn (or apparently destroy) most of them. One ghost inexplicably began following Jeroks orders and later answer questions by drawing in the dirt.

The Ghosts defeated they discovered treasure underneath a Throne-like altar and also a very important scroll of ancient history. Dwarven Ancient History Scroll

The party then descended down the very high cliff and once on the cavern floor proceeded across.

They reached a wide chasm where the underground river had deeply cut into the floor. The monk jumped across easily, but Fauna had magical spider climb slippers and between the two of them they were able to get the party across. On the far side they found another stairway down to a grand chamber.

The party explored this chamber running into and defeating many traps. the most dangerous of which dropped a thick stone wall closing off a whole side area. Moments before the trap went off a few of the party were standing under the stone wall, but luckily they moved before it went off. It did trap Jerok on one side, but then he had magical Boots that got him out.

Later, after some combat the party decided to seal themselves up in a small cavern and rest. In the night though a mysterious visitor came seeking shelter. They did not trust him, and in fact he turned out to be a vampire.

The vampire defeated they rested even longer, risking another surprise attack, but none came.

After resting, the party decided to seal one side passage with stone instead of exploring it. Then Donus used his special key to open the door to the Tomb.

Once down in the tomb room he searched and found multiple traps. He was able to disable most of them, but one backfired on him, Ouch.

A Ghost appeared from the altar and scanned them for evil. It would only allow those who swore to uphold the Dwarven people in past the doors he guarded. He also required a payment be placed in the altar for each person. Jerok and Fauna decided not to swear so were left behind when a giant stone wall, protected from magic, fell, sealing the others in.

One room had 5 major vampires waiting to do battle but the Nature shaman struck with a powerful sunlight spell destroy 4 of them instantly and leaving the last one very wounded. One spell turned a tough battle into an easy victory.

Jerok and Fauna did explore the kitchen and do battle with an animated kitchen table!!

Sylla fought an undead Allip and cleansed a Well of Shadow of its evil. He also found he heard Jerok through the stone wall and used his stone magic to create another way in and out for them.

Donus and Ambrose discovered hidden rings that though curses were the key to opening the sarcophagus that held the Dwarven artifact. After much deliberation, the rings were set in place and a Mummy Lord was released. After a short but intense battle the Mummy was defeated.

Ambrose took up the silver smithing hammer that lay in the sarcophagus and received a vision of using the hammer to create something, something the Dwarves needed desperately, the world needed desperately.

They also discovered a vast horde of +5 armor and weapon all Dwarven magical masterwork crafting. Donus took his share, as much as he could while Jerok decided to tell the Prince of Synerg of the find. He sent a force remove the orcs and take possession of the magical armor and weapons.

After returning home to Synerg, Jerok found new power from the Great Warrior including a new spell he had prayed for. he then set off to Midori to research the Nightwalker and discover it weaknesses.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.