DragonHawk - Hidden Dragons
these are the base costs of upgrading weapons.
Armor & shields are half this price. This should give you an idea of what
possibilities are out there. The prices will probably be around 10-25% higher
in Mythigen, depending on Beales negotiating skills. So, for instance, Yrok
wants to add defending weapon to his great axe. The axe is a +5, and defending
is a +1, so at the have 5 column, to go to the want 6 column, will cost around
33 (thousand) gold. For Beales to do the same with his +2 sword with additional
sneak attack damage, which for pricing makes it a +3, go from 3 have column to
the 4 want column would be 21 thousand. Make sense? This is not everyting you
can do to a weapon or armor, but he are some of my favorites.
+1 cost for weapons:
Defending-transfer some or all of enhancement bonus to AC, stacks with
Flaming, Frost, Shock-add 1D6 damage of fire, ice, or electricity
Ghost Touch-disregard 50% miss chance on incorporeal creatures
Keen- double critical range of weapon
Throwing-increase range of weapon by 10 feet
Distance-double range of arrows, bolts, etc
Returning-thrown weapon returns, but can only make one attack per round
+2 cost for weapons:
Flaming Burst, Icy Burst, Shocking Burst-adds 1D10 damage on critical hit, 2D10
if critical is X3
Holy-bypasses damage reduction on evil creatures, adds 2D6 damage vs. evil
+3 cost for weapons
Speed-allows one extra attack/round at full base attack bonus
+4 cost for weapons
Brilliant Energy-ignore armor bonus and enhancement bonuses, but cannot hurt
Bracers would cost half the amount, and, depending on our DM, in the book can go
up to +8.
Invulnerability armor, gives reduction 5/magic, is +3
WANT. 3. 4. 5. 6. 7. 8. 9. 10
2. 15. 36. 63. 96. 135. 180. 231 288
3. X. 21. 48. 81. 120. 165. 216 273
4. X. X. 27. 60. 99. 144. 195. 252
5. X. X. X 33. 72. 117. 168. 225
6. X. X. X. X. 39. 84. 135. 192
7. X. X. X. X. X. 45. 96. 153
8. X. X. X. X. X. X. 51. 108
9. X. X. X. X. X. X. X. 57
> I won’t say anything above +5 is impossible, but I will say the cost goes up
> exponentially after that, and is quite rare. (In game terms – Epic level –
> not allowed under 20th)
> The Bracers. If we were following the book rules, yes Bracer above +5 would
> normally be available, BUT we have always said that Bracers stack with normal
> armor where the Book does not. For example – by the rules standard
> non-magical leather and Bracers +2 do not stack. That is why they are listed
> up to +10.
> Since Armor enhancement is limited to +5 the Bracers have to be as well.
> ""10-25% higher in Mythagem"
> Probably cost a bit higher than that. The higher the + the rarer the item is
> and/or the harder it is to find someone willing to perform the enchantment.
> Since I am basically not allowing the +6 and above right now, I will just say
> the +5 column need a bump, but it all depends on the answers to my two
> questions above.
> Lastly, the damage enhancers I found are more powerful than given credit for.
> Please note changes;
> +1 cost for weapons:
> Defending-transfer some or all of enhancement bonus to AC, stacks with
> Ghost Touch-disregard 50% miss chance on incorporeal creatures
> Keen- double critical range of weapon
> Throwing-increase range of weapon by 10 feet
> Distance-double range of arrows, bolts, etc
> Returning-thrown weapon returns, but can only make one attack per round
> (Theoretically this should be rated more powerful, but tends to be a game
> mechanics improver – no one like to track ammunition or retrieve weapons)
> +2 cost for weapons:
> Flaming, Frost, Shock-add 1D6 damage of fire, ice, or electricity
> +3 cost for weapons
> Speed-allows one extra attack/round at full base attack bonus
> Flaming Burst, Icy Burst, Shocking Burst-adds 1D10 damage on critical hit,
> 2D10 if critical is X3
> Holy-bypasses damage reduction on evil creatures, adds 2D6 damage vs. evil
> +4 cost for weapons
> Brilliant Energy-ignore armor bonus and enhancement bonuses, but cannot hurt